I mentioned Sandi using a spell called hail of thorns. It's a first level spell, with a casting time of one bonus action and a duration of concentration, up to 1 minute. The text read: "The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition." This adds 1d10 piercing damage to the target of the attack and each creature within 5 feet of it (save for half).
Spells like this are common on the ranger and paladin spell lists. Importantly, barring other features, they are only on the paladin or ranger lists. This isn't new (4th edition had power lists unique to each class, after all), but I like the feel of this execution. It allows each class to feel special and play differently. The paladin and ranger spells that enhance attacks, in particular, sell the idea that these casters are also warriors. Bards have quite a bit of illusion and enchantment spells, as well as spells based around sound and music. Warlocks and sorcerers have the lion's share of the blasty spells. The cleric and druid spell lists are much as they have always been. And, of course, the wizard features the broadest range of spell types on their list.
There are lots of topics to cover under magic, so I plan on posting more in the future.
Rangers with spells are the bomb!
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